The Third Thumb

The Third Thumb

Dani Clode

Category : GENERAL
By Dani Clode (United Kingdom)

What did you create?

The Third Thumb is a 3D printed thumb extension for your hand, controlled by your feet. The project investigates the relationship between the body and prosthetic technology in new ways. It is part tool, part experience, and part self-expression; a model by which we better understand human response to artificial extensions. The Third Thumb instigates a necessary conversation about the definition of ‘ability’. The origin of the word ‘prosthesis’ meant ’to add, put onto’; so not to fix or replace, but to extend. The project is inspired by this word origin, exploring human augmentation and aiming to reframe prosthetics as extensions of the body. Our thumbs are such an inherently human part of us, and they have a unique, dynamic movement. The Third Thumb replicates these movements by using two motors pulling against the natural tension of a flexible 3D printed live-hinge thumb design. The motors are controlled by two pressure sensors retrofitted into your shoes, under your toes, and communicate to the thumb via Bluetooth connection. The foot control is inspired by products that help to develop the already strong connection between our hands and our feet. For example driving a car, using a sewing machine, or playing a piano.


Why did you make it?

Prosthetics are such unique products; it is a human-to-product relationship that is unlike any other. I wanted to really explore this connection that evolves between the wearer and the limb, so I developed the design to be able to be experienced by anyone.

The Third Thumb aims to challenge the perception of prosthetics by becoming a catalyst for society to consider human extension; framed in an approachable, accessible design. It is a tool, an experience, and a form of self-expression. When we start to extend our abilities, and when we reframe prosthetics as extensions, then we start to shift the focus from ‘fixing’ disability, into just extending ability.

How did you make it?

My main goal with the thumb was to make a ‘living hinge’ design with no interlocking mechanisms, so the movement comes from the design and form of the material. I went through about ten different prototypes in various different materials, before beginning to prototype with NinjaFlex, an 85A shore flexible 3d printed filament. NinjaFlex enabled me to print my thumb design in one piece with the internal cavities needed to control it.
Whilst developing the thumb design, I was also prototyping how it attached to the hand. I went through 11 different designs, developing a design that would best fit as many different shaped hands as possible, working out which areas of the hand had the most movement and which had the least. I then combined the most successful prototype of the thumb and the hand piece together and began to integrate the electronics into the wrist mechanism. For the control, I worked on a large research project looking into the flex and stretch of the human body, working out the best possible sensor control point for a new appendage for the body, before concluding with the big toes.

How is your work used?

A key part of the project was to experience what it is like to control a prosthetic device, and monitor the shift in emotional attachment to the thumb. It has been a very exciting and unusual experience for everyone who has tried it. The Third Thumb is a reasonably simple mechanism to control, everyone understands it very quickly and is able to easily control it and hold an object after about a minute. When you first experience it, it reacts easily to your movements, but it takes a little bit of time to truly control it slowly and deliberately. The rigid structure on the hand in combination with the flexible thumb design enables you to feel weight of an object you pick up spread over a part of your hand. After now wearing it for a while, I no longer think about pressing my toe down to move it, I think about bending the thumb and my toe automatically presses down, and because of this I feel as though something is missing when I take it off, hinting to an experience similar to a phantom limb.

Fab machines and software used

3D printer, Laser cutter, 3D Modeling and Design Software, 2D Design and 2D CAD Software


  • Cleo Huet
    Product designer
    Professor at Haute Ecole des Arts du Rhin (HEAR)

    The objects, the way we conceive the world is very ethocentric, the question is how does this vision of the world evolve as we change its point of reference.
    This project has great potential; both in medical aspect and the possibility of changing the gestures related to our environment. I am very interested in discovering the different impact and potential evolution of this project.