Guided Hand

Yeliz Karadayi (United States)

Category : GENERAL
By Yeliz Karadayi (United States)

Guided Hand

This research explores the use of haptic augmentation in developing new artistic tools for sculpture. With this system of the designer and robot working collaboratively, new ideas can be explored in such a way that is not possible with either working alone.

The process of design has a lot of disconnect today due to the barrier between the digital and physical worlds we work in. Because 3D printing requires a completed model to be fully printed before it can be reacted to, the process tends to have a lot of buffering time involved in the designer's ability to respond to what they create. Guided Hand is my thesis project looking into the opportunity for a haptic feedback system that can allow for designers to be more physically engaged in their digital modeling experience.

The use of the 3D printing pen is currently marketed and used predominantly as an arts and crafts toy meant more for play than design. There is an opportunity for artists and designers to take advantage of the strengths that the 3D printing pen maintains combined with the ability to skillfully craft within the limitations of a haptic feedback device, creating and iterating designs and functional products in a rigorous and interactive design workflow.

The Geomagic Touch is the haptic feedback device being utilized to create the effect of a three-dimensional ruler, constraining the user’s movements and providing haptic textural effects. By adding a layer of accuracy and efficiency while maintaining a variable level of freedom, the 3D pen has the potential to be used on a more refined level for fabrication, sculpture, and design. Force feedback for freehand 3D printing changes the creation process entirely, allowing for a symbiosis of the design and fabrication processes, bringing back the art of craft and physical design that designers have lost in the digital age.



By augmenting a Geomagic Touch haptic device and a Samto 3D printing pen into a single unified device, this project enables a symbiosis of design and fabrication into one fluid process. There are a number of options in the workflow provided by this project: the user can either upload a digital model into the custom software to contain the pen within, on, or around the model surface, or they can print using a point-snapping grid system for measured prints, or they can draw free-hand. In any case the user is able to record the print as a point cloud, which can be used to make a digital model, or duplicated on a 3D printer.


  • Hiroya Tanaka

    Hiroya Tanaka

    Hiroya Tanaka
    Professor at Keio University, Representative of SFC Social Fabrication Lab

    When considering this entry from the viewpoint that a haptic device was hacked with a 3D pen to produce the feeling (guide) of touching an object virtually, while actually outputting material to create three-dimensional modeling, I think this entry is absolutely superb in that it is a creative device that touches on a brand-new realm where it is neither physical nor digital but where both the physical and digital come together.

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